Unity Frame Timing Visualizer

Interactive view of CPU/GPU pipelining, graphics command queue, and frame pipeline depth.

⚠️ Warning: I've not verified the information presented in any way matches true Unity behaviour from a reliable source.
Current Frame Time 0 ms
FPS 0
Bottleneck -
Graphics Command Queue 0/0
Frames Ahead 0
Input Latency 0 ms

Timeline

CPU Scripts Render Thread GPU Execution Wait/Idle
CPU Thread
GPU

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