Unity Frame Timing Visualizer
Interactive view of CPU/GPU pipelining, graphics command queue, and frame pipeline depth.
⚠️ Warning:
I've not verified the information presented in any way matches true Unity behaviour from a reliable source.
Script Execution Time (ms)
Draw Calls Per Frame
Draw Call Generation Time (ms per call)
Draw Call Processing Time (ms per call)
Graphics Command Queue Capacity (draw calls)
Max Frames Ahead (pipeline depth)
Current Frame Time
0 ms
FPS
0
Bottleneck
-
Graphics Command Queue
0/0
Frames Ahead
0
Input Latency
0 ms
Timeline
CPU Scripts
Render Thread
GPU Execution
Wait/Idle
CPU Thread
GPU
How to read this