Art · Maths · Code

Nathan Brader

I make things where art, maths and programming overlap: interactive simulations, formal proofs, drawings and animation.

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Experience

13 years at TSC Simulation

Technical Lead, 3D / VR studio · Nottingham · 2013–2026

I built the real-time 3D and VR layer of industrial digital twins: Unity front ends driven by live process simulation, used to train plant operators for clients including BP, Halliburton, High View Power and Centrica.

I joined as a mathematics graduate working on 2D operator training simulators, moved into the 3D studio as it was set up and became its technical lead.

I managed the Wind Farm training product and did most of its development. On Equipment Explorer I wrote the core system the product is built on, along with its exploded views, virtual handles and label placement. Across the whole portfolio I maintained and debugged every product, which meant keeping a working knowledge of each codebase.

TSC Simulation tscsimulation.com

About

Art, maths and programming, usually at once

I'm Nathan. I like art, maths and programming, and most of what I make is some combination of the three.

That tends to mean small interactive things that make an idea visible: a simulation you can poke at, a geometric construction you can drag around, a proof worked through carefully enough for a computer to check it. Alongside that I draw, on paper and digitally.

Art
Drawing and ink
Digital painting
Pixel animation
Maths
Formal proofs in Coq
Category theory
Geometry
Code
Elm
Unity
JavaScript

Contact

Get in touch

Questions, collaborations or just to say hello.